Exercising with Electronics


Exercising and playing video games or watching TV initially appears to be in stark contrast of one another, right? Wrong! Several video games now encourage players to get up and interact with their video game consoles, resulting in imaginative and stimulating exercises. At the same time, fitness videos have long provided viewers with engaging instruction and guidance designed to maximize their fitness potential.

For example, the Nintendo Wii (2006) is a video game console featuring a multitude of video games that make use of the Wii Remote (also known as a Wiimote) and the Nunchuck Controller (both pictured below). The remote and controller allow players to virtually walk, throw, run and catch depending on the game’s instructions. The addition of this physical element to common gameplay mechanics is most noticeable in the Wii’s premier game title, Wii Sports (2006). Wii Sports offers players with a plethora of interactive sports, such as: Baseball, Bowling, Boxing, Golf, and Tennis. Similarly, Wii Sports Resort (2009) introduces several new virtual sports to the fray, including: Air Sports, Archery, Canoeing, Cycling, Frisbee, Power Cruising, Swordplay, Table Tennis, and Wakeboarding. Other Wii games, like Mario Kart Wii (2008) and The Legend of Zelda: Skyward Sword (2011), place special emphasis on physical movements (like steering and swinging) in conjunction with gameplay. These games ultimately provide players with unique (albeit light) exercise.

However, video gaming is not the only source of exercise that can be accomplished while using electronics: fitness videos on DVD and Blu-ray also give viewers the opportunity to energize their bodies and minds through more traditional fitness activities. Fitness videos provide viewers with the opportunity to exercise alongside instructors who work to guide viewers toward specific goals. Companies like Angie Miller Fitness (pictured right) have conventionalized this type of content while establishing their popularity within the fitness world. Some instructors even choose to upload their content for free to their social media sites, such as Facebook, Instagram and YouTube.

While some may prefer exercising without any electronics interrupting their fitness routine, video and video game fitness provide viewers and players alike with the incentive to work out and have fun – a quality that others may argue is (in literal terms) sorely missing from traditional exercise.

With that being said, the Mercer County Library System (MCLS) offers its patrons a diverse array of entertaining fitness programs focused on making exercise fun. Likewise, the MCLS catalog features an impressive number of fitness titles dedicated to countless varieties of exercise.

To learn more about MCLS programs, please call or visit your local MCLS branch today.

Feel free to also browse the MCLS catalog for various video titles on DVD and Blu-ray focused on instructional exercise.

- Jamie A., Lawrence Branch

Samsung TV photo courtesy of Karlis Dambrans
Wii Photo courtesy of Dongyi Liu

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