Graphic Novels: Intellectual, a Gateway, or Both?
Hi! My name is Hannah, and I’m a college intern at the West Windsor
Branch for summer 2026. As I helped in the children’s and teen areas, I
was asked frequently for graphic novels, and saw different reactions to
them: mostly eagerness or disdain. This observation ties into some of my
coursework and the question: Are graphic novels intellectual, a gateway,
or both? This past spring, I took a course titled Reading Teens:
Learning from Young Adult Literature. One of the books I read was
Flamer by Mike Curato. We discussed graphic
novels, why some teachers like them, and why some teachers don’t.
There’s a claim of a lack of close reading, a focus on the pictures,
and, overall, an idea that reading graphic novels is “less intellectual”
than reading a prose novel. In reality, reading a graphic novel brings
in skills that reading a prose novel does not, and can be of help to
students who are otherwise struggling with traditional prose novels. One skill that graphic novels foster is visual analysis. Although
writers of prose novels follow the guideline of “show, don’t tell,”
these novels have a different way of showing characters' feelings:
through words. In a graphic novel, characters' facial expressions,
actions, use of color, and the specific frame of the panel are what
convey emotion. Readers have to analyze all of these factors to
understand character motivations and states of mind. This is a different
kind of close reading, one that relies on visual skills. In other words,
readers develop visual analysis skills through the reading of graphic
novels.
Graphic novel versions of classic novels can also assist students of
different skill levels. Students who have a difficult time with the
older-style language used in some of these books and those for whom
English is not their first language can greatly benefit from graphic
novel adaptations. They can still dive deep into these classic reads,
but in a different way. For students struggling with older and/or more
challenging novels, graphic novels can be used as a “gateway”. When
students read graphic novel adaptations, people around them can
encourage them to read the original novel, since they are now familiar
with the book. Using graphic novels as a gateway - or, as I prefer to
call it, a stepping stone - to prose novels can assist students who need
to learn those skills but are having an especially difficult time doing
so.
A second group of students for whom graphic novels can be especially
helpful is English Language Learners (ELL students). ELL students often
have an easier time with graphic novels, as they rely on visuals, which
are language-free. ELL students can therefore spend time connecting the
text on the page to the visuals, helping with language learning and a
better understanding of the plot.
Overall, graphic novels are still an intellectual way of reading, and
they involve visual skills, ones that are incredibly important for
students to learn. In addition, they can be a stepping stone to prose
novels, and increase willingness to read classic novels. Graphic novels
are a strong and valuable resource for readers of all ages. Whatever
your feelings are about them, I encourage you to try one!
Some graphic novel adaptations that we have in our collection at the Mercer County Library System are:
William Shakespeare's Othello: Shakespeare Illustrated Classics Series
William Shakespeare's Romeo and Juliet: Shakespeare Illustrated Classics Series
William Shakespeare's A Midsummer Night's Dream: Shakespeare Illustrated Classics Series
- Hannah Feldman, Summer College Intern, West Windsor Branch





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